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"From Persistent Level Node" Not appearing in blueprint.

Hello, first time I've posted a question. I'm following a day/night cycle tutorial here and am running into the oddest problem. at the 1:15 mark he drags the BP_Sky_Sphere node directly onto the level Blueprint. When I do the same thing nothing appears on my blueprint. Seems like it's probably some small setting or something, but I'm stumped. searched for hours trying to figure it out. Any ideas? Thank you for your time.

P.S. I've done hours of searching around at this point and still having no luck. An alternative way to get these nodes into the BP would be most welcome, thanks again!

Product Version: UE 4.21
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asked Feb 04 '19 at 05:24 AM in Blueprint Scripting

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That's very odd. Drag and drop is how Unreal blueprints work haha Are you 100% certain it is the "Level BP" you are trying to do this in? Another way to do it is click on the actor in the details panel like he did but instead of dragging directly in just right click in the level blueprint editor (anywhere it doesn't matter) and when the search menu comes up type in "reference" and it should highlight an option that says "make reference to selected actor/s" and this will do the same thing as drag and drop.

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answered Feb 04 '19 at 04:03 PM

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Nebula Games Inc
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avatar image durham1984 Feb 04 '19 at 08:56 PM

I figured it out! I had the objects on a leveled instance of a larger map. Once I moved them to the main persistent level section they worked like a charm! Thank you for the answer <3

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