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How do I create a hitmarker system in Blueprints

So I made a networked shooting system using projectiles, not traces, but I cannot seem to wrap my head around how I would make a hitmarker system. The apply damage node is in the projectile blueprint. No matter what i try, I can't seem to get the specific owner of the projectile.

Product Version: UE 4.20
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asked Feb 04 '19 at 01:28 PM in Blueprint Scripting

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avatar image ThompsonN13 Feb 04 '19 at 02:48 PM

what do you mean by hit marker?

once there projectile is spawned it has no owner, though you could create a variable in the projectile for WhoSpawnedMe and have it exposed on spawn. then set the variable to the player that spawned the projectile.

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