all projects darker after UE4 Virtual Reality Best Practices tipps
I tried to improve my VR-Projects by adding the Virtual Reality Best Practices tipps. I added this settings
V*R .INI Settings The following .INI settings were taken from the UE4 powered, VR demo, Showdown. These . INIsettings, if used, should be added to your project's Config\DefaultEngine.INI file, under SystemSettings. [SystemSettings] vr.PixelDensity=1 r.SeparateTranslucency=0 r.HZBOcclusion=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=3 r.BloomQuality=1 r.EyeAdaptationQuality=0 r.AmbientOcclusionLevels=0 r.SSR.Quality=1 r.DepthOfFieldQuality=0 r.SceneColorFormat=2 r.TranslucencyVolumeBlur=0 r.TranslucencyLightingVolumeDim=4 r.MaxAnisotropy=8 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.FastBlurThreshold=0 r.SSR.MaxRoughness=0.1 r.rhicmdbypass=0 sg.EffectsQuality=2 sg.PostProcessQuality=0*
After that all my project were much darker. I deleted the settings again but nothing changed. I only added the settings in one project but all my projects had shown the same darkening effect.
Have you experienced this phenomenon?
Its now very difficult to get my lighting right.
Thanks for any help!
The standard VR template which comes with UE4 already implements the recommended VR settings. This should be your starting point. The Showdown demo is very old and some of those settings no longer apply.
Are you sure you changed the settings in your project Config and not in the installation dir of the Engine? This may explain why all your projects are inheriting them.
answered Feb 08 '19 at 12:28 PM
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