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iOS to Windows Dedicated Server

Hi, I made a dedicated server for Windows and it works perfectly with Windows clients. But when I try to join that server with my iPhoneXR, it always fails. It seems the connection from my phone is accepted by the server because the server log is updated immediately when I try to join.


log updated: [2019.02.03-23.05.55:735][535]LogNet: NotifyAcceptingConnection accepted from: 175.223.39.152:62522 [2019.02.03-23.05.55:735][535]LogHandshake: SendConnectChallenge. Timestamp: 18.032682, Cookie: 035079012125061144233198186198241083068052104188077007250120 [2019.02.03-23.05.55:833][538]LogNet: NotifyAcceptingConnection accepted from: 175.223.39.152:62522 [2019.02.03-23.05.55:834][538]LogHandshake: SendChallengeAck. InCookie: 035079012125061144233198186198241083068052104188077007250120 [2019.02.03-23.05.55:837][538]LogNet: Server accepting post-challenge connection from: 175.223.39.152:62522 [2019.02.03-23.05.55:839][538]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2019.02.03-23.05.55:839][538]LogNet: NotifyAcceptedConnection: Name: Lobby, TimeStamp: 02/04/19 08:05:55, [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID [2019.02.03-23.05.55:840][538]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID [2019.02.03-23.05.55:931][541]LogNet: NotifyAcceptingChannel Control 0 server World /Game/ThirdPersonBP/Maps/Lobby.Lobby: Accepted [2019.02.03-23.05.55:931][541]LogNet: Remote platform little endian=1 [2019.02.03-23.05.55:935][541]LogNet: This platform little endian=1 [2019.02.03-23.05.55:936][541]LogNetVersion: PracticeTravel 1.0.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2803015261) [2019.02.03-23.05.55:937][541]LogNet: NotifyControlMessage: Client connecting with invalid version. LocalNetworkVersion: -1491952035, RemoteNetworkVersion: -234944092 [2019.02.03-23.05.55:938][541]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2019.02.03-23.05.55 [2019.02.03-23.05.55:939][541]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID [2019.02.03-23.05.55:964][542]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: 175.223.39.152:62522, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0 [2019.02.03-23.05.56:030][544]LogNet: NotifyAcceptingConnection accepted from: 175.223.39.152:62522


Do you know how to solve this problem? Does it still have problems with arm64?? https://answers.unrealengine.com/que...ed-server.html

Product Version: UE 4.21
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asked Feb 04 '19 at 01:33 PM in Everything Else

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GRIMSK
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