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Dynamic Navmesh only Generates on landscape in Packaged Project

I have been having some trouble with packaging my game and teleportation in VR. I have built my navmesh to include all of the meshes in my house, and it is showing up in the editor as "green" (so it should be something you can teleport on) but once built, I can't get up to my second floor, and i seem to be stuck in the floor on higher floor levels in my house. It seems that it only allows the teleportation based on the landscape plane.

Product Version: UE 4.21
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asked Feb 04 '19 at 03:19 PM in Bug Reports

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mightysmall
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avatar image Jeff A ♦♦ STAFF Feb 04 '19 at 07:37 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image mrteuy Feb 05 '19 at 12:52 AM

Are you able to see the navigation mesh during play? Use the console to type "show navigation" and see if it is truly not there.

avatar image mightysmall Feb 05 '19 at 02:17 PM

I am. it appears on top of the proper meshes, but it keeps me at the level of the landscape mesh upon teleport.

avatar image mrteuy Feb 06 '19 at 01:04 AM

If it's there, it may be something else in the teleportation functionality? Are you obtaining the Z coordinate to teleport via any functions that may not be calculating? I would look there.

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UPDATE: I found a solution to this. It ended up being the way the code I was using was written, it was optimized for Static Scenes, and my scene is entirely dynamic. Thanks!

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answered Feb 06 '19 at 08:06 PM

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mightysmall
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