Dedicated Server Debug Filter -- multiple selections bug

Hey all,

I’ve made a working dedicated server that runs fine. My question is when testing in editor (PIE) and viewing blueprint nodes on either the player1,player2, or the dedicated server. I have multiple instances of “Dedicated Servers” in the drop down list for the Debug Filter. (see screenshot)

There should only be 1 for dedicated server, and 1 for each player. See how in the screenshot there are 5 of them?Complete guess but, I have been running packaged dedicated servers and closed them, and maybe they are still somehow being registered in the background? Seems like a bug to me. Anyone else have this issue?

Thank you,
Paul