I try to import props from DAZ3d using a FBX file, but when that is done the "Transformation widget" is never where i want it. So when i want to rotate the object it is totally off - where do i adjust the "rotation" position? (and in general, how do I learn to control/understand the import options a bit better..? )
Thanks, - sorry for the late reply. I found that you can cahange the X/Y/Z values (transform values, I think!) when importing, and that will ajust the widget. However I guess that you can also ajust the prop (or what you call this) when you export... that would, perhaps, then make it "useless" in the export tool?
I guess the corret piviot point would depend on what you intend to do with this - a larger prop may not need this to be spot on, where as the door I wanted to import had to have this at the excat position. (i will add the details a bit later)
answered Feb 06 '19 at 06:38 AM
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