Prevent Pawn From Moving with Base?
Hey, all. My problem is that my character is moving with a platform/base. For an example, let's say I have a moving platform. I want the pawn to be able to move but while the platform moves from under him. Here's an easy way to "reproduce" it:
Is there any way to disable this, so the plane simply slides out from underneath the character? I believe any other actor that isn't a pawn simply does stay in the same spot and doesn't maintain the teleport offset from the base they are on.
The character isn't being "offset" because it got transferred from the "plane". You ARE moving the "plane" the character happens to be on that plane and so moves like anything in real life would. To prevent that you would need your character to "hover" instead of be confined to the laws of physics and gravity. Or possibly play around with "friction" settings, perhaps 0 friction on the plane mesh will allow the character to "slip" off like the ground was made of ice.
answered Feb 05 '19 at 05:49 AM
Nebula Games Inc
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