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How do I determine Vive worn state?

Hi there,

I've used VRNotifications component along with "Get VR Focus State" to determine whether or not the user is wearing the headset. This worked perfectly for the Oculus, but when I'm trying to use those nodes for the Vive, they simply don't work. I've also tried using the VR Expansion plugin, but their "GetIsHMDWorn" only returns "Not Worn".

When searching online, it seems like most people are implementing their own solutions with C++ but I'm looking for a solution that is Blueprint only.

Any suggestions?

Product Version: UE 4.21
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asked Feb 05 '19 at 02:57 PM in VR

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