Paper 2d distorted sprites in movement
When I set up the sprites in the editor they seem fine, but when I play the game and the character starts to move they somehow start to get a bit distorted. The sprite material is TranslucentUnlitSpriteMaterial. And the textures for the sprites are set up with "Apply Paper2D Texture Settings". Camera is perspective, but the distortion seems to happened with orthographic camera as well. I could use some help in this matter.
Running: The pointy end is wavy.
asked Feb 05 '19 at 04:25 PM in Everything Else
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