Paper 2d distorted sprites in movement

When I set up the sprites in the editor they seem fine, but when I play the game and the character starts to move they somehow start to get a bit distorted. The sprite material is TranslucentUnlitSpriteMaterial. And the textures for the sprites are set up with “Apply Paper2D Texture Settings”. Camera is perspective, but the distortion seems to happened with orthographic camera as well. I could use some help in this matter.

Standing

267611-standing.png

Running: The pointy end is wavy.

267612-running.png

Same problem. You found solution?

Setting texture filter to tri-linear did help.