Customizable settings menu through blueprints through BP

There’s the Execute Console Command node that you can use in a blueprint, and you can take the value from whatever you use for user’s input.

Hey so I know about the console commands in ue4 to change settings like the sg.texturequality 0 kinda stuff but is their a way to make the player choose himself how high or low he wants those settings? For example can I change a console commands number with some sort of slider through widgets?

I understand that but how do I transfer the values from those to the console command node

Like this, for instance:

Note that slider value goes from 0 to 1, and if you want to set quality setting, they go from 0 to 3 or 4 in integers, so if you want to use a slider for that, you’ll need to do some math.

Edit: of course you don’t want to change settings On Value Change. Add an Apply button or something.

How can I take the value from the player?

From textboxes, comboboxes, sliders etc. in a widget, where users may set their values.

Alright I get it now thanks!