UMG - Using a 360 Controller
So far I've made a full UI with UMG, on screen display, settings menu, pause menu etc and it works great, aside from the mouse click bug where the game loses focus (already confirmed to being worked on/fixed)
I've noticed that using TAB on the keyboard you can move through buttons.
Is there currently a way to use the D-Pad or thumbstick to toggle between buttons, or set buttons to do the same thing a button would do (Pressing B would do the same as clicking the "Back" button for example)
I'm aware that UMG is experimental, so it could simply be that it's not currently possible which I would understand.
Help would be greatly appreciated.
Not possible at the moment (not enough exposed functions for interpreting the input events), in 4.5 you'll have primitive ability to handle the input manually and do something about it. Eventually we want to do it via data, where you can just pick a widget and set a couple of properties like, when up is pressed goto this widget...etc. We also want to have some kind of auto focus system that can do it automatically just like pressing the tab key, but can use the controller direction as a hint.
answered Aug 22 '14 at 01:20 PM
Nick Darnell ♦♦ STAFF
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