[UMG] Choppy text scaling bug in 4.21.2?

Simple text scaling up and down UMG animation in 4.21.2. Was completely smooth in 4.17, what could be done?

(FPS rate, Font doesn’t change anything, able to reproduce in a new project.)

Text is also way more jiggly in 4.21.2 when being dynamically scaled up/down in a widget using Widget Transform.

Someone reproduced the issue and observed that it’s scaling X and only in the next frame scaling Y, hence the choppy appearance. As a workaround, was advised to change render scale from blueprint but I’d like to know whether my method can still be used or if there could be an engine bug.

Many thanks in advance!

Please find attached gif.

It’s set to 20 fps. Set it to 60 or more.

267924-fps.jpg

Any ideas? Really desperate on this one…

Thanks for the suggestion, but I mentioned in the description that any FPS rate doesn’t change anything for this. Text X and Y values also don’t scale simultaneously when using Widget Transform and other methods.

Sorry, my bad. I missed that somehow.

Any other suggestions maybe? :frowning:

UMG still flawed in 5.1 :frowning: