Why does my AimOffset have an Alpha input?
My aim offset has an alpha channel in it for some reason. Even completely blank AimOffsets have the same thing. It also seems to have my Yaw output inverted. Multiplying Yaw by -1 does not reverse it like expected either, it simply stops any offset from happening. The animations themselves also seem to be distorting.
![alt text] : /storage/temp/267761-function.jpg
asked Feb 06 '19 at 10:27 PM in Using UE4
The Alpha input determines the strength of the aim offset. Just set it to 1 if you don't know what to do with it, that way it just looks like in the preview.
answered Feb 07 '19 at 01:02 PM
You can take this a few steps further by allowing the character to aim in a direction and play a shooting animation in that direction and (or) allow the character to play a shooting animation while moving in a direction or crouching by layering animations over the existing animations liteblue.
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