Light Function material and Cubemaps
I'm trying to get fake shadows from a lamp using a material light function. I'm already using simple light functions with spotlights and 2D textures, but I would like to push that more, using point lights and cubemaps.
I baked a cubemap in Max around a lamp prop, and I'm trying to make it work with a light function material, but I'm stuck at that point. Here is what I have:
I've only found one thread about this topic here, but it didn't really helped me. I've tried 2 types of cubemaps, DDS generated with ATI Cubemapgen and HDR spherical. So far the light function seems to be totally ignored by my light actor. Other light material function we have in bank are working fine, but they all use 2D textures.
asked Feb 06 '19 at 09:17 PM in Rendering
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