Why can't I scale up light actors?

I’m making a crater and I want the light to come from the center of it. In the same logic of making a bonfire a point light gets the job done easily: the problem is I have to make my mesh/terrain ultra small to have the point light actually light the entire scene, which is exactly what I want. The mesh/terrain is supposed to be big, like reaaaally big. I’m sure there is a super complex way to get the same result, but why? I could just scale up my point light to fit the proportions of my mesh, and still get the same exact result with my light, because all I’m changing is the scale of the actors themselves. Any help is welcomed. Thanks for your time.

Look at your PointLight details. Instead of Scale, change its Intensity, Source Radius, Color, etc… They dont get affected by Scale attribute.

That’s my point exactly. The intensity parameter is set to a max of 160cd, which means the power of the light itself is limited to a certain area, which makes no sense in an scenario where objects can be scaled up proportionally to fit the needs of the scene. If I could scale up a point light I wouldn’t need to crank up the intensity up to 160cd, and further more, I could actually lit up my entire scene with just one point light, because it would be “big” enough, instead of “strong” enough. Thanks for the answer, but it doesn’t solve my question.