x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Need help understanding Physics Asset / Rigid Body tails/ponytails/etc

So I'm trying to get the tail piece attached to the leg of this armor to bounce and jiggle organically with physics in real time. I have my Physics Asset set up appropriately (at least, I think), and the mesh responds the way I want it to to forces with Shift + Right Click. When I then go into the Animation Blueprint and apply the rigidbody node, the tail piece just starts flinging all over the place, bones going nuts, it won't stop moving despite having appropriate damping in the Physics Asset Editor. Here are some screenshots to best illustrate my issue:

Physics Asset Editor Unsimulated:

alt text

Physics Asset Editor Simulated:

alt text

Animation Blueprint Compiled:

alt text

Any help would be appreciated. Thanks

Product Version: UE 4.17
Tags:
more ▼

asked Feb 07 '19 at 05:31 AM in Using UE4

avatar image

Tetraspore
1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question