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Need help understanding Physics Asset / Rigid Body tails/ponytails/etc

So I'm trying to get the tail piece attached to the leg of this armor to bounce and jiggle organically with physics in real time. I have my Physics Asset set up appropriately (at least, I think), and the mesh responds the way I want it to to forces with Shift + Right Click. When I then go into the Animation Blueprint and apply the rigidbody node, the tail piece just starts flinging all over the place, bones going nuts, it won't stop moving despite having appropriate damping in the Physics Asset Editor. Here are some screenshots to best illustrate my issue:

Physics Asset Editor Unsimulated:

alt text

Physics Asset Editor Simulated:

alt text

Animation Blueprint Compiled:

alt text

Any help would be appreciated. Thanks

Product Version: UE 4.17
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asked Feb 07 '19 at 05:31 AM in Using UE4

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