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Set CustomDepth Stencil Value in Material

Hey all, Is there a way to set the customDpeth stencil Value in materials instead of per object?

Product Version: UE 4.21
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asked Feb 07 '19 at 06:08 AM in Rendering

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You have to set the custom depth in the Static/SkeletalMeshComponents. I don't think there is a way to do this in materials.

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answered Feb 07 '19 at 12:43 PM

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avatar image Xylord Feb 08 '19 at 12:52 AM

Can you think of any way to get a mask for a specific material in a post-processing material?

avatar image SenseiHaketon Feb 11 '19 at 10:55 AM

What exactly do you want to do?

avatar image Xylord Feb 11 '19 at 11:27 PM

I'm implementing a toon shader. I want the effect to only be applied on certain materials, such that a certain part of a mesh will have the toon shader applied to it, while other parts will be shaded normally.

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