Using NiagaraRibbonRenderer in Niagara System causes a crash at launch on an iPhone
I'm trying to use a Niagara System with NiagaraRibbonRendererProperties render. It works well when running it on UE4 editor. The render is using the default engine material "DefaultRibbonMaterial" But when I try to install the project on an iPhone device, the app crashes with the following error: “Couldn't find Shader TMobileBasePassVSFNoLightMapPolicyHDRLinear64 for Material Resource DefaultRibbonMaterial!”
Note that the project works well on iPhone, if I use sprite with NiagaraSpriteRendererProperties render instead.
asked Feb 07 '19 at 12:25 PM in Rendering
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