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Handle UMG Animations with different Screen Resolution

Hi everybody!

I'm working on the UI of my project and I'm defining some UMG animation for my widgets. For example one animation is the sliding of my widget from left to right in such a way that at the start of the animation the widget is completely outside the screen and at the end it fills all the screen. This kind animation can be done by changing the transformation X value or the alignment of the widget. Now the animations work properly for 16:9 screens, but I have to consider all kind of screens. I'm quite out of ideas acctually. Does somebody have any suggets ?? I was thinking to do a package of animations for each ("or at least the most importat") resolutions, but it's not an efficient solution actually....:(

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asked Feb 07 '19 at 02:55 PM in Using UE4

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evethir
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