Should I use multiple sockets for different weapons ?
I am currently programming a multiplayer shooter game, with very various weapons in terms of shape and size. I am wondering if I should use one socket for each weapon and modify location / rotation / scale of the socket, so my weapon looks good on screen (first person). The problem is, if I change skeleton, I will have to remake all the sockets.
OR, should I use one socket and "prepare" the assets in Blender to fit to the socket (which seems to require lots of try and redo).
Thanks for help ^^
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