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Attaching an actor in editor only for preview

I'm trying to do something similar to Unreal Tournament's pickups where there is an in editor only mesh being spawned for pickups.

In my case, I have something similar to WeaponAttachment actors that I call DisplayObject. I use them for anything, pickups, weapons, etc... This way I can have arbitrary components that I create in blueprint instead of only specifying a skeletal mesh for something.

So I'm trying to spawn this DisplayObject in editor only and it's not showing up, following similar logic to UT. I can see with breakpoints that all the code is being called, but my actor isn't showing up while in editor. It all works perfrectly in game though so I know that code path is working.

Is it even possible to attach actors in the editor in real time? Or am I only able to attach components in editor in real time similarly to how it's done in UTPickupInventory::CreatePickupMesh()

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asked Aug 22 '14 at 02:11 AM in C++ Programming

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