x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Attaching an actor in editor only for preview

I'm trying to do something similar to Unreal Tournament's pickups where there is an in editor only mesh being spawned for pickups.

In my case, I have something similar to WeaponAttachment actors that I call DisplayObject. I use them for anything, pickups, weapons, etc... This way I can have arbitrary components that I create in blueprint instead of only specifying a skeletal mesh for something.

So I'm trying to spawn this DisplayObject in editor only and it's not showing up, following similar logic to UT. I can see with breakpoints that all the code is being called, but my actor isn't showing up while in editor. It all works perfrectly in game though so I know that code path is working.

Is it even possible to attach actors in the editor in real time? Or am I only able to attach components in editor in real time similarly to how it's done in UTPickupInventory::CreatePickupMesh()

Product Version: Not Selected
Tags:
more ▼

asked Aug 22 '14 at 02:11 AM in C++ Programming

avatar image

illYay
340 29 41 50

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question