Creating a Virtual Cursor to control Menus
I am wanting to create a Virtual Cursor that is controlled with the Analog Sticks of a Controller. It’d be used to navigate through menus. In essence hovering over buttons and pressing A/X to select that button.
The problem is, is that I don’t know how to do this.
I have seen the Rama Plugin but I can’t use that as I am developing my game for Console. The binaries are binded to Win32.
Can someone please guide me as to how I’d create such a thing.
asked Feb 07 '19 at 07:03 PM in Blueprint Scripting
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