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Creating a Virtual Cursor to control Menus


I am wanting to create a Virtual Cursor that is controlled with the Analog Sticks of a Controller. It’d be used to navigate through menus. In essence hovering over buttons and pressing A/X to select that button.

The problem is, is that I don’t know how to do this.

I have seen the Rama Plugin but I can’t use that as I am developing my game for Console. The binaries are binded to Win32.

Can someone please guide me as to how I’d create such a thing.

Thank You.

Product Version: UE 4.19
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asked Feb 07 '19 at 07:03 PM in Blueprint Scripting

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avatar image Mahatmandie Feb 19 '19 at 12:52 PM

I've been struggling with this for a while and not even the Rama plugin works for me on 4.19 when building. I looked around and all I could find is to do a crosshair cursor that can be moved with joysticks, but you'd still have to program it as a cursor. https://www.youtube.com/watch?v=PDp8pLbhCH4

If someone knows how to make a virtual cursor, it'd be awesome.

avatar image Johann Muhl Feb 19 '19 at 01:09 PM

Would like to know this too

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