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Camera Movement

I have a timeline setup to lerp the player camera up and down with SetRelativeLocation when I'm pressing the forward input axis. But why does it wait for me to release the forward axis input to execute ?

Product Version: UE 4.21
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asked Feb 07 '19 at 06:44 PM in Blueprint Scripting

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Lathost
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axis values are called repeatedly when held, think like on tick. this may be causing your timeline to have issues such as being called many times or affecting your location references. without seeing the script itself its hard to say for sure.

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answered Feb 07 '19 at 10:43 PM

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ThompsonN13
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