Is it possible to destroy a specific instance of an instanced static mesh?

I’m using instanced static mesh components for performance reasons, but I need to be able to destroy specific instances of them at runtime, is this possible?

Hey -

Seeing that we spoke about a very similar issue in a different post located here: Removing single instance of a foliage actor? - World Creation - Epic Developer Community Forums I will be closing this post. Please feel free to correct me if this is a separate issue that you are still having.

Cheers

Agreed - I think you were able to help me solve this one. Thank you so much again.