How to optimize modular building meshes?
I made my own modular building kits to create a city faster. As it's known, all buildings are created by a construction function of a blueprint. Basically, one building has ~300 static mesh components. It affects the FPS. To optimize my map, what should I do? Should I merge actors? If so, should I merge buildings one by one or by grouping them?
asked Feb 07 '19 at 10:45 PM in Using UE4
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