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Setting multiple variables visibility states using the same function in widgets

Is it possible to set up a function that can change the visibility state of multiple images to mimic a bar for a skill level in an rpg? So if my skill level is 1 then one box appears and so on. I have the bar and values set up, but I can only make each image work with a different function, and not all of them as a whole. Is this even possible, and is it possible with more than just one skill bar as well?

SkillBar

Product Version: UE 4.21
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asked Feb 08 '19 at 12:13 AM in Blueprint Scripting

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Daedonis
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