Landscape problem

i"ve noticed this problem since i re opened this test map which was made in build CL1627304.
when i opened it in build CL1711197 i had to re-compile the shader but it left big black componant/sections on the map
as you can see when you get close to the section it will show the correct material, could some one please tell me what i’ve done wrong

Hi George,

I have been attempting to reproduce this issue, but am not having much luck. I went back to Beta2, made a map with a landscape, gave it hills/texture and then opened it again in Beta3. I rebuilt lighting, then updated the project, then rebuilt lighting again to double-check. Is there anything that I may be doing differently? Please let me know any more details that you find about this issue.

Thank you,

Alexander

i’ve made a new map with the same shader and things seem ok so far, i’m thinking i might have done something to the landscape componants but no idea what, if it happens again i’ll let you know, hope to have some more time with rocket the next few days and i really want to get started on a landscape map

Have you already pressed play from here? I nearly had the same problem and I solved it with this way.

yes but that didn’t change anything, trying with a new map to see if it still happens