Best way to import and setup hundreds of animated objects?
I'm working on a building construction sequenced animation. I'm animating all the objects in 3ds max. For the first set of animation I got away with grouping some of the objects. But recently 3ds Max groups keeps breaking my animations. Now this is a 3ds max problem, but I'm curious if there is a work around in UE4? I need to be able to take hundreds of meshes, and sync them with their animated sequences. If i have to do this manually it will take me forever. Is there a way to solve my issue in UE4, or a recommendation for doing lots of individual animated objects in 3ds max? Maybe a way to use blueprints to find the sequence for each mesh and attach them?
asked Feb 08 '19 at 04:17 AM in Using UE4
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