How to - AI Character and Player overlap event
Lots of questions. I managed to move AI characters randomly in the field. Now I want to process an event when my player and AI character overlap. 1. It seems logical to use only capsule component for that. Am I right? 2. On Viewport of the blueprint of AI character and my player, should I do anything with collision? 3. I added OnBeginOverlap event in both AI character and Player - but I don't know what to do with them. (I wish to see how a good script looks like in similar case.) 4. What settings to make in the AI character blueprint and my player (ThirdPersonCharacter) blueprint? 5. Replication. Should I set Replicated ON for capsule and/or for mesh (I have two player game)
Ideally, I want my two meshes attach to each other (or just snap for a while and then detach after a delay. I think, meshes shouldn't overlap, only capsules!
Anything, guys please let me move on from being stuck here!
asked Feb 08 '19 at 05:10 AM in Blueprint Scripting
4 - Not sure what you mean and I think any answer I give might just add confusion.
5 - I know literally nothing about networking so someone else would have to help you out. Here's some links to read up on if needed:
Follow this question
Once you sign in you will be able to subscribe for any updates here