Pass an extra vector from a material to a post-processing material
I am trying to make a material that switches between two gradients depending on lighting conditions. So, I need to pass at least two colors per material to a post-processing material. The first color can go through the diffuse SceneTexture easily enough, but how can I pass along the second color? I tried to use the SpecularColor scene texture, but the actual specular node on the material is single channel.
Will I have to write a new shading model to be able to pass specular color properly?
asked Feb 08 '19 at 07:24 AM in Rendering
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