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error: can't open include file

I'm writing plugin. It's consist of two part: editor and runtime. They separate in some folders. VS2018 error: can't open include file. Code below.

 #include "SawaAnimNode_ModifyBone.h"
 #include "SawaAnimGraphNode_ModifyBone.h"
 #include "AnimGraphNode_SkeletalControlBase.h"

What I need add to compiler will open this file? *.Build.cs:

         PrivateDependencyModuleNames.AddRange(
             new string[] {
                 "Core",
                 "CoreUObject",
                 "Slate",
                 "Engine",
                 "InputCore",
                 "EditorStyle",
                 "UnrealEd",
                 "SlateCore",
                 "ViewportInteraction",
                 "AnimGraphRuntime",
                 "AnimGraph",
                 "BlueprintGraph",
                 "SawaModifyBoneRuntime"
             }
         );


Product Version: UE 4.21
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asked Feb 08 '19 at 09:34 AM in C++ Programming

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akisawaNoMikato
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         PrivateIncludePaths.AddRange(
             new string[] {
                 "SawaModifyBoneEditor/Classes",
                 "SawaModifyBoneRuntime/Public"
                 }
             );

         PublicIncludePaths.AddRange(
             new string[] {
                 "Editor/AnimGraph/Private"
                 }
             );
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answered Feb 12 '19 at 11:15 PM

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akisawaNoMikato
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