error: can't open include file

I’m writing plugin. It’s consist of two part: editor and runtime. They separate in some folders. VS2018 error: can’t open include file. Code below.

#include "SawaAnimNode_ModifyBone.h"
#include "SawaAnimGraphNode_ModifyBone.h"
#include "AnimGraphNode_SkeletalControlBase.h"

What I need add to compiler will open this file?
*.Build.cs:

        PrivateDependencyModuleNames.AddRange(
            new string[] {
                "Core",
                "CoreUObject",
                "Slate",
                "Engine",
                "InputCore",
                "EditorStyle",
                "UnrealEd",
                "SlateCore",
                "ViewportInteraction",
                "AnimGraphRuntime",
                "AnimGraph",
                "BlueprintGraph",
                "SawaModifyBoneRuntime"
            }
        );

PrivateIncludePaths.AddRange(
new string[] {
“SawaModifyBoneEditor/Classes”,
“SawaModifyBoneRuntime/Public”
}
);

        PublicIncludePaths.AddRange(
			new string[] {
                "Editor/AnimGraph/Private"
                }
            );