I’m writing plugin. It’s consist of two part: editor and runtime. They separate in some folders. VS2018 error: can’t open include file. Code below.
#include "SawaAnimNode_ModifyBone.h"
#include "SawaAnimGraphNode_ModifyBone.h"
#include "AnimGraphNode_SkeletalControlBase.h"
What I need add to compiler will open this file?
*.Build.cs:
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"Engine",
"InputCore",
"EditorStyle",
"UnrealEd",
"SlateCore",
"ViewportInteraction",
"AnimGraphRuntime",
"AnimGraph",
"BlueprintGraph",
"SawaModifyBoneRuntime"
}
);