Event called 2 times during delay doesn't come to end
Hello, I've got this Actor blueprint that basically sets a black material to a Monitor when the event is fired and sets it back to the original after 2 seconds.
The problem is that if I fire this event while the monitor is in the delay (so is shutted down), it doesn't come back to the original material and stays turned off forever.
asked Feb 08 '19 at 01:30 PM in Blueprint Scripting
The Delay node ignores any input until it's finished counting. So if you call it again within those 2 seconds, nothing after the delay will happen for the second time.
answered Feb 08 '19 at 01:35 PM
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