Hello there, I have been experiencing a lot of stuttering in my project which I am having a hard time understanding. You can find a video of it here : https://www.dropbox.com/s/1z938is6pqm1r04/WeirdStutter.avi
Basicly I have a thread running every 5-7 seconds that involve a massive fps drop, and I can't find the reason why (happens in editor and packaged build) Nav mesh rebuild is async, streaming and GC are also async with a consequent pool for texture (8000MB), I have a strong computer but it happens on a lot of other computer tested too (5 to 6) that were really strong ones. Only common point : they all use nvidia video card.
The drop doesnt come from the gpu (stat gpu doesnt show any variation). So I don't really know where to look for now If you have any idea, that would be amazing ! The project doesnt use c++ and is full blueprint but overall performance is not an issue here.
Thanks a lot !
Microsoft Graphics Hybrid: Not Supported DxDiag Version: 10.00.17134.0001 64bit Unicode
asked Feb 08 '19 at 02:46 PM in Bug Reports
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