Steam Achievements cache always failing
Hello All - I'm trying to get steam achievements to work and I'm having an issue where the 'cache achievements' is always failing. I've got the steam online subsystem working and I've followed instructions (https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1432526-steam-achievements-implementation-for-ue4-developers-tips-and-tricks & https://forums.unrealengine.com/community/community-content-tools-and-tutorials/26348-tutorial-steam-achievements) - but its just not working
in the first tutorial the author mentions that you need to create stats in steam works for the achievement to work. Is this true?
I have also noticed that in my steamworks > achievements > my ID starts from 2/0 (instead of 1/0 as shown in tutorials) - so I'm wondering if I need to change the achievement ID reference in the defaultengine.ini, but I'm unsure what that ID should look like. I've tried Achievement_2_0_Id="NEW_ACHIEVEMENT_11_0" but it didn't work.
Any idea what I might be doing wrong?
asked Feb 08 '19 at 06:06 PM in Blueprint Scripting
I figured it out. When dragging the pin from 'player controller' and selecting 'Cache Achievement' - by default the pin gets connected to 'World Context' which is incorrect.
Create 'Cache Achievement' then link the 'Player Controller' pin to the 'Player Controller' slot on the 'Cache Achievement'
hope this helps someone :)
answered Feb 09 '19 at 11:30 AM
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