Unable to bake proper shadows.
Greetings. I'm trying to learn unreal engine for the last week and i have a problem with my shadows.
I am trying to bake them but for some reason they look very bad. I tried with my light source as static or stationary but both look bad. Using dynamic shadows with movable light source looks good, I have a proper lighmap uv setup and no overlapping uvs. My scene is just a terrain, a house and one light source for now.
First screen is using static, second stationary and last one is my lightmap settings of the model. Thanks for your help in advance!
Your UVs are being generated by UE4 itself and you Min Lightmap Resolution is still set to 64. Try setting that at 512 as well and apply it with the build button. This will get you way more accurate padding for your lightmap UVs.
answered Feb 09 '19 at 11:46 AM
I pushed the resolution to 1024 and tried again. Things are much better, but still a bit off though. Note that these screens are with production (highest) detail shadows. Do you think the problem is just limited uv space? UVs in second channel made by me with better density will have better results maybe?
Btw what is the difference between min lightmap resolution and light map resolution? Should i put the resolution that i want in both fields? Thanks again!
answered Feb 09 '19 at 01:36 PM
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