Scene Capture 2D Component to CUBE RenderTarget

I Can use a Scene Capture 2D Component in an amount of 6 components to make Cube Render Target ?

I only need to use Screen Capture 2D Component Scene Capture Component Cube is not suitable for me.

Example:

Material
Render Target 1
Render Target 2
Render Target 3
Render Target 4
Render Target 5
Render Target 6 to Render Target Cube

Or Scene Capture Component 2D (1)
Scene Capture Component 2D (2)
Scene Capture Component 2D (3)
Scene Capture Component 2D (4)
Scene Capture Component 2D (5)
Scene Capture Component 2D (6)
to Render Target Cube.

I created a material function that takes six textures (ideally 90° FoV RenderTarget2D textures) and stitches them into a virtual cubemap reflection. [Slightly more information here][1].

But we can close this question and leave this answer as solved, can be whom any very use to anyone this the answer.

Sorry, this is very promising, but unfortunately this solution is not suitable for my tasks.

the solution is perfect for your problem,
Instead of using refection vector , you have to generate them from texture co-ordinates something like this

Also for +z and -z, you have to use GR instead of RG for texture co-ordinates .