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Scene Capture 2D Component to CUBE RenderTarget

I Can use a Scene Capture 2D Component in an amount of 6 components to make Cube Render Target ?

I only need to use Screen Capture 2D Component Scene Capture Component Cube is not suitable for me.

Example:

Material Render Target 1 Render Target 2 Render Target 3 Render Target 4 Render Target 5 Render Target 6 to Render Target Cube

Or Scene Capture Component 2D (1) Scene Capture Component 2D (2) Scene Capture Component 2D (3) Scene Capture Component 2D (4) Scene Capture Component 2D (5) Scene Capture Component 2D (6) to Render Target Cube.

Product Version: UE 4.18
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asked Feb 09 '19 at 06:29 AM in Rendering

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ElizzaRF
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I created a material function that takes six textures (ideally 90° FoV RenderTarget2D textures) and stitches them into a virtual cubemap reflection. Slightly more information here.

Screenshot of material function

sixsidedcube.png (316.9 kB)
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answered May 30 '19 at 07:53 PM

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seanny
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