How to predict falling off edge of SM?
I would like to be able to predict when my character will fall off the edge of a static mesh.
I have an animation called "Jump From ledge" animation. This animation shows the character leaping off the edge of a mesh and then transitioning into the "Falling" animation and then landing.
This developer does it in his youtube video however he had programmed this in Unity.
I'm fairly familiar with the anim blueprint but cannot, for the life of me, think of a condition between the walking state into the 'jump off ledge' animation. If I use the "isFalling" boolean it plays the animation too late. So the character appears it is jumping off a ledge whilst already falling.
Any thoughts/ideas of how I could achieve this USING BLUEPRINTS. I cannot program in C++ :( I love crisp smooth animation and would like to achieve this. :)
asked Feb 09 '19 at 07:38 AM in Blueprint Scripting
Below is how you do it on AnimBP. I used the ThirdPerson template and add the Jump From Ledge anim state:
That should do it. Your Jump and FallOffLedge animation should play properly apart from each other.
answered Feb 09 '19 at 04:55 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here