x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Where are the default materials and how do I import them?

I'm working on a group project, and somehow one of my team members managed to have default material (the checkered material) attached to cube/floor objects.

I created a new map and all objects are pitch black. In the map that they made, I pulled an object and the default mesh was grey instead, but not checkered. When clicking to change static meshes and materials, in both levels, I get nothing listed. Copying checker-textured objects into the new level still leaves them pitch black, even though it shows that they have the material and static mesh that was set for the object I copied from the other level.

We started our project without and are doing a lot from scratch. What is going on, and how can I apply default materials and static meshes in this scenario? Tried restarting the project, materials still show as pitch black.

Product Version: UE 4.20
Tags:
more ▼

asked Feb 09 '19 at 05:40 PM in Using UE4

avatar image

L11777
6 1 2 4

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

In the menu where you can change your material, you can click on clear, this should assign the default WorldGridMaterial. Also make sure your level has lighting.

more ▼

answered Feb 11 '19 at 01:08 PM

avatar image

SenseiHaketon
181 4 7 8

avatar image L11777 Feb 11 '19 at 08:12 PM

Thank you! I added Sky Light, but it looks like that wasn't enough and I needed an actual Light Source as well. The only problem I have now is that no materials show up in the materials list. If there are default materials, shouldn't I be able to choose and select from them from that menu? None of them appear there.

avatar image SenseiHaketon Feb 11 '19 at 08:14 PM

You can click on that eye icon where you select the materials. There you can select to show Engine Content. If you enable this, you should have all the default materials available in the engine.

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question