How to smooth an edited/choppy animation from Mixamo in Unreal.
I imported an animation from Mixamo. I want to use 1/2 the frame sequence. I opened it in the animation editor in unreal and remove the 1/2 I dont want, but now the animation is choppy. Is there a good way to edit it further for a looping animation? I can add frames, remove frames, etc, but I need to get the animation to end on the same pose so it doesnt chop when I loop it.
In the top menu bar in your animation viewport you can click on Asset->Add Looping Interpolation. This will add a frame to the end of your animation. You can try clickling it a few times, but if that doesn't help, you probably have to edit your animation in something like blender.
answered Feb 11 '19 at 08:30 PM
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