How do you add dependencies to Source "engine" module
I can't seem to add a new module I created to the runtime/engine module's build.cs dependencies. So to make sure I'm doing it properly, how do you add a new module to a source build, and how would you add that module as a dependency for the runtime/engine module? Thanks
asked Feb 09 '19 at 11:55 PM in C++ Programming
The exact same way, all modules work the same, projects and plugins are just different way of manage and distributing them. you my try to rebuild the enigne.
answered Feb 10 '19 at 03:05 AM
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