Is launch character the equivalent to add force?

Hi, making a game with magnetism as the core mechanic. The issue is to have the magnetism to work with the character since it isn’t simulating physics. Is ‘Launch character’ the equivalent to ‘Add force’ for objects that aren’t simulating physics.
Many thanks for your help!

add force is a physx calculation that takes into account acceleration and mass. Launch character can give similar results with the right settings, but will not be identical since physx is non-deterministic. Launch Character will either set the velocity directly or add velocity to the current velocity based on the setting of the override bools. Side note: I don’t believe this is replicated, so if you are making a multiplayer game, you will need to handle client-server synchronization