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Sequencer Events Track Problem

Sequencer event tracks doesn't trigger when in sequencer. But they work when i click to play game. Is there any way way trigger events in sequencer?

Product Version: UE 4.21
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asked Feb 10 '19 at 08:51 AM in Blueprint Scripting

avatar image

dokuzbiriki
6

avatar image seiko_dev Apr 04 '19 at 05:54 AM

I also face similar issue in UMG animation. The reproduction procedure is as follows.

  • Create a Widget Blueprint

  • Create an Animation

  • Add Event Track

  • Put key at 0.0 sec (and more)

  • Bind Event to the key

  • Play the animation in "Event Construct"

  • Add the widget to viewport

  • Play

  • Start-time event does not trigger.

alt text alt text alt text

In addition, if the animation is played with loop, End-time event does not trigger too.

track.png (25.1 kB)
events.png (116.3 kB)
result.png (14.2 kB)
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