Sequencer event tracks doesn’t trigger when in sequencer. But they work when i click to play game. Is there any way way trigger events in sequencer?
I also face similar issue in UMG animation. The reproduction procedure is as follows.
- Create a Widget Blueprint
- Create an Animation
- Add Event Track
- Put key at 0.0 sec (and more)
- Bind Event to the key
- Play the animation in “Event Construct”
- Add the widget to viewport
- Play
- Start-time event does not trigger.
In addition, if the animation is played with loop, End-time event does not trigger too.