Sequencer Events Track Problem

Sequencer event tracks doesn’t trigger when in sequencer. But they work when i click to play game. Is there any way way trigger events in sequencer?

I also face similar issue in UMG animation. The reproduction procedure is as follows.

  • Create a Widget Blueprint
  • Create an Animation
  • Add Event Track
  • Put key at 0.0 sec (and more)
  • Bind Event to the key
  • Play the animation in “Event Construct”
  • Add the widget to viewport
  • Play
  • Start-time event does not trigger.

273229-result.png

In addition, if the animation is played with loop, End-time event does not trigger too.