Keep the same HUD when possess a pawn
Hi Everyone, I have a simple question. How can I keep my same HUD ( thats work perfectly on my player character ) when I possess a pawn ? My entire HUD disappear untill I repossess my main character. The Pawn it's a simple camera with a spring arm rotating around a mesh.
My game is simple FP graphic adventure, so my HUD it's only a dot at the center of the screen which is fixed when you walk and it moves ( using the mouse position ) when you grab an object and put it on front at the camera so you can examine it.
Thank you to everyone in advance.
asked Feb 10 '19 at 11:08 AM in Blueprint Scripting
I would just create the HUD in the player controller (assuming you use the same controller for both main character and pawn) then it should stay in the viewport. You probably are creating the HUD in the main character and when you are no loner possessing that character the HUD is removed/not visible.
answered Feb 11 '19 at 06:08 AM
Nebula Games Inc
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