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Why NavLinkProxy's events are not 'Virtual' ?

Hi :)

during trying to use NavLinkProxy class on C++, i have find that NavLinkProxy's events are not a Virtual.

especially "ReceiveSmartLinkReached". i thinks it intended to be override-able function like 'Tick' or 'Begin Play' which are Virtual function.

can someone explain about it ?

thanks for reading, hope you have a great day :D

Product Version: UE 4.21
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asked Feb 10 '19 at 11:14 AM in Everything Else

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hhm1573
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